Indian rummy rules are simple and revolve around the mandatory requirements of sets and sequences that you need to have in order to win the game. The basic rule of the game, and perhaps the one that determines the winner too, is that you need to meld minimum two sequences of which at least one is a pure sequence while the other can be an impure sequence. This forms the basic requirement of the game which is further follows that the remaining cards should be formed into valid sets and sequences.

In rummy games, a sequence is defined as 3 or more consecutive cards from the same suit. For example, 4, 5, and 6 of Hearts or 4, 5, 6, and 7 of Hearts are examples of a valid sequence.

Sequences can be of 2 types – Pure sequence and impure sequence. The pure sequence is formed without the use of joker(s) while the impure sequence is formed using joker(s).

Let’s take a look at 2 important situations of pure and impure sequences as against their rummy rules. 

  1. Availability of Joker(s)

Pure sequence: The presence of any number of jokers at the start of the game does not hold relevance until you’ve succeeded in melding the pure sequence. Because melding the remaining cards without being able to meld a pure sequence is as good as losing the game. Hence, at the outset, you need to examine your cards and analyze your possibilities of melding a pure sequence in one or two moves. Else, it is best advised to take the initial drop to avoid yourself from levied with high points at a later stage.

Impure sequence: Since the Indian rummy card rules give you the flexibility to use printed joker or wild card to form impure sequences; you may make the maximum use of them and accomplish the second mandatory requirement to meld the impure sequence. But, in situations where you neither have enough jokers nor do you find the possibility of getting a favorable card in a couple of moves, then gaming wisdom calls for a middle drop.

  1. Opting for a drop

Pure sequence: Drop is ideally advised as a strategy when you are dealt with a bad hand with very meager changes of turning them into favorable ones. In the beginning, if you are unable to meld a pure sequence due to the non-availability of favorable cards then you may opt for an initial drop.

Impure sequence: Also, things may get a little tricky if you are unable to meld the impure sequence too. This may happen in situations where the absence of enough jokers and the least possibility of favorable cards, proves to be detrimental to your game. During such situations when you are unable to meld the impure sequence, you may opt for a drop too.


The rules for forming pure and impure sequences are very clear. But the prevailing situation in the game followed by your ability to judge the moves that you need to execute in order to meld pure and impure sequences forms the basis of your wins at classic Indian rummy.


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